Friday, 18 May 2018

LO2: Visualisation of ideas

This is the concept art which I created digitally in order to refine my ideas for the final animation. In the piece below I was exploring the possible possibilities of what a spaceship would look like in the world of GALEXACO. Because the world is very comical I thought it would be interesting to give the spaceship a face.


In the piece below, I was trying to create a character which will possibly be shown in the second scene where an alien is murdered by a robot. I tried to make the character look almost super hero like, and I experimented with perspective in order to make the robot's hand appear like it is closer to the audience.



In this piece I was trying to create a location shot for the planet which the first scene will be based on. This piece also helped me work on my wavy style I chose  to draw the world I am creating.


The image below is a rough sketch of what the planet would look like where the fuel station GALEXACO resides from spaceship's point of view. This is a location shot which will make the audience aware of the planet which GALEXACO is based on, as well as the sci-fi genre GALEXACO fits into.


This was a sketch developing the character Mr Grooper, who is the boss of GALEXACO, and is meant to represent an angry manager, which the target audience should be familiar with. He is constantly angry with his employees, however this is understandable because his employees Fred and Doopy are very stupid.


This was a development of the hunter character who abducts the huge yellow alien in the first scene. The idea was to give him an Australian like hunters hat, in order to connote clearly to the audience that the character is a hunter.



This was a development of a small worm like alien who gets stepped on by the huge yellow monster in the first scene. This is because in the first scene a clear idea of theres always a bigger fish, since the yellow monster first steps on this seemingly insignificant worm, and is then abducted by a hunter.



This is a development of the setting GALEXACO, the idea is to show a run down planet, with a rubbish fuel station which is ran by idiots. The genre is a comedic take on sci-fi, so in order to show that clearly, on the planet you are able to see other planets which are close by, in a similiar way to the view from the planet Skywalker is first on in Star Wars Episode IV. The landscape is drawn in a sketch and rushed way because that is the style I am aiming to create in my animation, and also to show clearly the shabby nature of the fuel station. 


The two sketches bellow were drawings which helped me develop the sense of angle I wanted to create in this shot, which shows the yellow monster being abducted by the hunter alien. I made the aliens legs look bigger closer to the bottom left corner, in order for the alien's legs to create the illusion that they are closer to the "camera" this makes the shot look more cinematic, and creates  clear sense of space in the world of GALEXACO which makes the story more appealing to the audience. The difference between the two sketches, is that the bottom image was drawn using the animation software, in order to be drawn with smoother strokes, and better colours.




This was a development piece of the two main characters in GALEXACO, the left showing Doopy, the tall, dumb and dopey character (inspired by Butthead from Beavis and Butthead), the right showing Fred, the smaller, hard working and easily frustrated character. This was also an experiment with the colours I decided to use for the characters, since I haven't decided fully what colours I should use for the characters. All I had decided was that I wanted the characters to have very vibrant colours, in order to make the visuals maintain the audiences attention.



The image below shows a developmental piece which I thought came very close to the final style/colours I am going to use for the characters. I drew this piece using the animation software Adobe Animate again, in order to get used to drawing the characters using the software, since I am soon going to need to animate the characters. 




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