Here is the final animated product:
Unit 10: Create a Digital Animation
Monday, 4 June 2018
LO3: How the animation fitted with the plan
Here, in video I created below, you can see clearly how the planned storyboard fits with final product. During the production however changes were made to the chosen shots, for the benefit of the product.
The storyboard vs the final animation. from George Allan on Vimeo.
The storyboard vs the final animation. from George Allan on Vimeo.
LO3: Adding Audio and Editing the Animation
After creating and exporting the animated visuals, I then added sound effects and voice overs for the characters by myself using Adobe Premiere, which is video editing software. The screen shots of the edit can be seen below, where you can see that the shots have been pieced together in order to improve the animations timings. In some cases I had to slow some of the visuasl down, which meant the frame rate reduced, however this was required in order for some of the lip syncing to work correctly. You can see in the screenshot that all the visuasl are in the top layer of the edit, and all the music/sfx are in the bottom layer of the edit:
LO3: Creating the Animated Visuals
The animation I have made has been created on the program Adobe Animate. Adobe Animate allows me to create 2D frame-by-frame, since it allows me to draw seperate drawings in seperate keys which are layed out on a time line. Once all these drawings have been drawn (through the use of a graphics tablet) they are then played out smoothly at a high frame rate of 24.00 FPS in order to create the smooth illusion of momvement in my animations. The keys which I drawn in can be seen below:
Screen Recording of the final scene of GALEXACO in Adobe Animate from George Allan on Vimeo.
The image you can see above are a group of keys on seperate layers. All these keys contain a seperate drawing, which then plays smoothly when played at a high frame rate.
Another feature which I use on Adobe Animate, to create for example the impression that a monster is floating around in space, is a classic tween. Classic tweens is an effect which creates the transition of a moving shape by filling in the gap between to seperate key frames. Classic tweens look like this:
You can see that the classic frame has filled in the gap between two seperate key frames. If used correctly this can create the impression of objects moving from one location to another, and can also have many other different uses.
When creating frame-by-frame animation, I draw using a graphics tablet, which you can see me using below.
Adobe Animate also features a very useful tool called onion skinning, which is used by frame-by-frame animators to see faintly the frame they were drawing previously, in order for them to successfully draw a smooth frame to play after wards. An image of this is below.
My animated visuasl were also created through the use of layers, which allowed me to layer visuals over the top of each other in order to create a clear sense of a 2D world which still contained space. I included a screen recording of the final animated visual for the last scene, which shows clearly how layers have been used in the animation, and will also give you more insight into the 2D animation process.
Screen Recording of the final scene of GALEXACO in Adobe Animate from George Allan on Vimeo.
LO2: SWOT Analysis for intended animation for the client
Strengths:
-I have previous experience creating both 2-D and stop-frame animations, meaning that the process will not take long, and I am unlikely to come across any problem's while animating.
-The brief allows me to have as much creative input as I like, since I enjoy creating narratives that are intended for a young-adult audience because I enjoy using adult humour.
-2D Animation allows me to freely create a sci-fi like world since I can simply draw the visuals/ideas I am trying to portray to the audience through the use of a graphics tablet. While as animating a sci-fi through stop motion would be a lot more difficult, since I would need to create physical objects.
-The characters I have designed can all be voiced by myself, since I enjoy voice acting, and the characters I created are all suitable to be voiced by my style of acting.
Weaknesses:
-2D animation is a long process which will take a huge amount of time and dedication to produce.
-Certain scenes may be difficult to animate, for example the shot where the yellow monster enters the planet's atmosphere may be a difficult shot to animate, due to the fluent animated visuals required for such a shot.
-Certain scenes animation style may come across as bumpy since I haven't refined my animation style to perfect fluency yet, which often is the desired atheistic that audiences are looking for when watching animated films
Opportunities:
-Creating this animation will allow me to explore my imagination in a way which can be shown to others visually.
-Creating this animation will also help improve my own skills at animation
-Creating this animation will be a valuable asset to my port-folio
-Creating this animtaion will establish the series I am attempting to create in my personal time in the for of a PILOT, which means that I will be getting my brand/idea out there on the internet.
Threats:
-When creating this animation, because some scenes will require me animate using a huge amount of layers, which will require a lot of graphic power to be used, risking my computer crashing, which would result in a huge loss of work if I didn't save my work regularly, this would result in the project being set back which would be unconvinient in terms of the milestones that have been set.
-When the animation is released online, it may result in no views or attention, since the animation has a low budget and no spending power to boost the views
-
-I have previous experience creating both 2-D and stop-frame animations, meaning that the process will not take long, and I am unlikely to come across any problem's while animating.
-The brief allows me to have as much creative input as I like, since I enjoy creating narratives that are intended for a young-adult audience because I enjoy using adult humour.
-2D Animation allows me to freely create a sci-fi like world since I can simply draw the visuals/ideas I am trying to portray to the audience through the use of a graphics tablet. While as animating a sci-fi through stop motion would be a lot more difficult, since I would need to create physical objects.
-The characters I have designed can all be voiced by myself, since I enjoy voice acting, and the characters I created are all suitable to be voiced by my style of acting.
Weaknesses:
-2D animation is a long process which will take a huge amount of time and dedication to produce.
-Certain scenes may be difficult to animate, for example the shot where the yellow monster enters the planet's atmosphere may be a difficult shot to animate, due to the fluent animated visuals required for such a shot.
-Certain scenes animation style may come across as bumpy since I haven't refined my animation style to perfect fluency yet, which often is the desired atheistic that audiences are looking for when watching animated films
Opportunities:
-Creating this animation will allow me to explore my imagination in a way which can be shown to others visually.
-Creating this animation will also help improve my own skills at animation
-Creating this animation will be a valuable asset to my port-folio
-Creating this animtaion will establish the series I am attempting to create in my personal time in the for of a PILOT, which means that I will be getting my brand/idea out there on the internet.
Threats:
-When creating this animation, because some scenes will require me animate using a huge amount of layers, which will require a lot of graphic power to be used, risking my computer crashing, which would result in a huge loss of work if I didn't save my work regularly, this would result in the project being set back which would be unconvinient in terms of the milestones that have been set.
-When the animation is released online, it may result in no views or attention, since the animation has a low budget and no spending power to boost the views
-
LO3: Optimising the animated visuals
When exporting the animated visuals from Adobe Animator to video form, in order to be edited on Adobe Premier in order to combine the visuals with audio, I ensured that the video was exported at 1080p, in order for the final video to be a suitable file size which can load quickly online, aswell as having a high definition.
When exporting the visuals, I also ensured that the Frames Per Second option (FPS) was set to 24.00. This is because in this modern age, that has been the frame rate which has been recognized to show the smoothest visuals possible, since 24 images that are played in a second can not be noticed by the human eye, meaning that the illusion of movement is going to perfect for a human audience.
Also, as you can see in the screen shot above of the FPS option, you can see below that the size I have chosen for the animation's canvas is 1600 pixels wide and 900 pixels tall. This is because I wanted the video to contain the aspect ration 16:9 since this is aspect ratio used on most YouTube videos, due to most smart-phones and screens using that ratio. This is important since my animation will be distributed on YouTube, and therefore is most likely to be watched on a phone more than anything, since the target audience are 15 to 21 year olds, who are digital natives and therefore are likelt to use a smart phone . Therefore it is important for me that the audience sees as much in the frame as possible, in order for them to feel as submerged in the crazy world of GALEXACO as possible.
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